Kautuk is where questions get tested. Science, mathematics and hands-on projects, from a living terrarium on a windowsill to the maths behind a rocket, learnt by trying things and watching what happens.
Science, mathematics, experiments, working models and hands-on projects.
Kautuk is Sanskrit for curiosity: the reason anyone learns anything.
What you learn at Kautuk
Science experiments: Real experiments at home, with a question, a prediction, and a result that sometimes surprises.
Physics: Forces, motion, light, sound and energy, measured with things you can build.
Chemistry: Reactions, mixtures and materials, with safe kitchen-table experiments.
Biology: Living systems, plants, cells and the body, observed rather than memorised.
Environmental science: Water cycles, soil, climate and sustainability, and projects that help.
Astronomy: The sky at night, the solar system, and the maths of how things orbit.
Mathematics: Number, pattern, geometry and data, used to model real things and solve real problems.
Terrariums and living systems: Build a sealed ecosystem and watch water, light and life balance each other.
Working models and challenges: Bridges, circuits, catapults and engineering challenges against the clock.
From a question to a discovery
Don't just study concepts. Question, then Predict, then Experiment, then Observe, then Discover. The objective isn't to remember the right answer. It's to know how to find one, and how to tell when you have.
Courses and programs at Kautuk
Science
Physics, chemistry, biology and astronomy, tested at home.
Little scientists, ages 6 to 8, Starter. Magnets, colours, floating and sinking: a question every class, and an experiment to answer it.
Physics you can build, ages 10 to 14, Builder. Forces, motion, light and energy, measured with catapults, pendulums and circuits they make.
Kitchen chemistry, ages 9 to 13, Starter. Acids, bases, crystals and reactions, with safe experiments using things from the kitchen.
Astronomy and space, ages 10 to 18, Starter. Planets, stars and orbits: what's up there, how we know, and how to find it tonight.
Science fair lab, ages 12 to 18, Engineer. Choose a real question, design a fair test, collect data and present it like a scientist.
Hands-on science teaching workshop, for Science and maths teachers, Starter. A term of ready-to-run experiments for your classes
Mathematics
Pattern, number, geometry and data, used on real things.
Maths through making, ages 7 to 10, Starter. Shapes, measurement, symmetry and number, learnt by building things that have to fit.
Logic and problem solving, ages 9 to 14, Builder. Puzzles, patterns and proofs: how to attack a problem you've never seen before.
Maths for modelling, ages 13 to 18, Engineer. Algebra, statistics and graphs used to model real things: population, money, motion and chance.
Maths for data and AI, for Professionals moving into data, Builder. The maths to read a machine-learning paper with confidence
Hands-on projects
Terrariums, working models and sustainable builds.
Terrarium building, ages 7 to 14, Starter. Build a sealed living ecosystem, and learn about plants, soil, humidity and the water cycle by watching it.
Working models and challenges, ages 8 to 14, Builder. Engineering challenges against the clock: towers, bridges, egg drops and marble machines.
Sustainable projects, ages 10 to 18, Builder. Solar power, composting, water filters and upcycling: projects that make a small difference.
Terrariums and living design, for Makers, designers and gift makers, Starter. Two finished terrariums, and the know-how to make more
Who it's for
kids
students
schools
educators
Every discovery starts as a question.
Most of what we know began with someone asking why, and then checking. We teach the checking.