Robocon.in is where students build robots from the first wire up: electronics, mechanics, sensors and code working together in one machine.
Robotics, electronics, robot building and engineering training.
What you learn at Robocon.in
Robotics fundamentals: Motors, sensors and controllers, and how a robot senses, decides and acts.
Electronics: Circuits, components, breadboards and soldering, until a schematic reads like a map.
Embedded systems: Programming microcontrollers such as Arduino and micro:bit to control real hardware.
Mechanics: Gears, linkages and structures: turning a motor's spin into useful motion.
Sensors and control: Reading distance, light, heat and motion, and closing the loop with feedback.
Drones and flight: Frames, propellers and flight controllers, from water rockets to autonomous drones.
Competition robotics: Team builds for timed challenges, with strategy, test logs and a pit crew.
From parts to a working robot
Don't just study robots. Design, then Build, then Wire, then Program, then Test, then Compete. The objective isn't to assemble a kit by following steps. It's to understand every part well enough to build the next robot without the instructions.
Courses and programs at Robocon.in
Robotics
Machines that sense, decide and move by themselves.
Robo starters, ages 6 to 8, Starter. Snap-together robots with motors and simple sensors, programmed with blocks.
Arduino robotics, ages 10 to 14, Builder. Motors, drivers and sensors wired by hand and programmed in Arduino code.
Robot arms and grippers, ages 12 to 16, Builder. Servos, linkages and joint angles: making a machine pick something up without dropping it.
Competition robotics, ages 13 to 18, Engineer. Team builds for timed challenges, with strategy, test logs and a pit crew.
Embedded systems and robotics, for Engineers and technical hobbyists, Builder. A robot that navigates on its own, and the code behind it
Robotics lab training for teachers, for Teachers and lab coordinators, Builder. A term of ready-to-teach robotics lessons
Electronics and DIY
Circuits, sensors, soldering and gadgets that work.
Circuit explorers, ages 8 to 10, Starter. Batteries, bulbs, switches and buzzers, until circuits stop being mysterious.
Arduino and sensors, ages 10 to 14, Builder. Reading light, heat, distance and motion, and making something happen because of it.
Soldering and circuit boards, ages 12 to 18, Builder. Supervised soldering, reading schematics, and designing a first custom circuit board.
IoT and smart devices, ages 13 to 18, Engineer. Devices that talk to the internet: sensors, dashboards and alerts on a phone.
Arduino and IoT for makers, for Hobbyists and career changers, Starter. A working IoT device of your own design
Mechanical engineering
Gears, levers and structures: how things move and hold.
Simple machines, ages 6 to 9, Starter. Levers, pulleys, ramps and wheels, tested with real weights.
Gears and mechanisms, ages 9 to 13, Builder. Gear ratios, cams, cranks and linkages: turning one motion into another.
Structures and bridges, ages 9 to 14, Builder. Why triangles win. Design, build and load-test until it breaks, then build it better.
Mechanical design, ages 13 to 18, Engineer. Designing mechanisms in CAD, printing them, and making them actually work.
Drones and flight
Rockets, gliders and quadcopters, built and flown.
Rockets and gliders, ages 8 to 12, Starter. Water rockets, gliders and parachutes, with launches, measurements and redesigns.
Drone building, ages 12 to 18, Builder. Frames, motors, propellers and flight controllers, assembled, tuned and flown.
Autonomous drones, ages 14 to 18, Engineer. Programming flight paths and sensors so the drone flies a mission by itself.
Who it's for
kids
students
schools
educators
makers
Every robot starts as a pile of parts.
The skill we teach is looking at that pile and knowing what each part does, why the robot isn't working yet, and what to change first.